The model of a competence development platform for primary and middle school students

Ioan Vlasin, Ciprian-Bogdan Chirila

University Politehnica of Timisoara, Romania,
Faculty of Automation and Computer Science
E-mail: chirila(at)cs.upt.ro

Abstract

E-learning systems tend to be more and more present in the life of students. Classic teaching based on the “magister dixit” paradigm tends nowadays to become obsolete. The student must not be forced to memorize information and then to be evaluated by the reproduction of that information in written and oral exams. The student must explore freely the tree of competences and try to develop those using different approaches. In this paper we will present the model of a competence development platform dedicated to primary and middle school students which acquired poor results. The competences are compiled from the national regulations and they are divided hierarchically into domains, general competences, specific competences, variables. On this hierarchy we designed a hierarchy of learning objects that we call actions organized in lists of activities, activities, lists of actions and actions. The learning object model, alias the action, has several parameters modelling abstraction levels like: concrete, representation, abstraction and relational. Regarding the difficulty we set three levels: beginner, intermediate and advanced. Regarding the content of these actions we include the classical exercises like: single choice, multiple choices, short answers, long answers and also more complex learning objects types like dialog games and board games. All these actions are linked to variables in order to be able to implement an adaptive behaviour of the assessment process for the student. The competence development platform suggests the student its learning path if the student is not able to pass some check points. This feature is implemented considering some evaluation metrics and thresholds complemented with the competence taxonomy. The assessment results are stored into a learning record storage which has embedded a rewarding system providing motivational virtual artefacts to the students. The competence development platform is implemented using .NET technologies on SQL based databases. The platform was piloted for three counties in Romania: Alba, Bihor and Olt and now is available for any Romanian language speaking student from around the world. As perspective we intend to apply the competence model to other curricula, to rate the tutor content and to apply data mining techniques to ameliorate the whole model.

Keywords

e-learning systems, adaptive behaviour, generative learning objects, learning management systems, competence management system, cultural stages, fundamental needs.

BibTex

@InProceedings{Vlasin2014SMART,
	author			=		{Ioan Vla\c{s}in, Ciprian-Bogdan Chirila},
	title			=		{The model of a competence development platform for primary and middle school students},
	booktitle		=		{In Proceedings of Social Media in Academia Research and Teaching 2014 (SMART 2014)},
	pages			=		{000--006},
	address			=		{Timi\c{s}oara, Romania},
	month			=		{September},
	year			=		{2014},
}

Text

[Vlasin2014SMART] - Ioan Vlasin, Ciprian-Bogdan Chirila. The model of a competence development platform for primary and middle school students, In Proceedings of Social Media in Academia Research and Teaching 2014 (SMART 2014), Timisoara, Romania, September, 2014

Data fields

[Vlasin2014SMART] - 
Ioan Vlasin, Ciprian-Bogdan Chirila.
The model of a competence development platform for primary and middle school students,
In Proceedings of Social Media in Academia Research and Teaching 2014 (SMART 2014),
Timisoara, Romania,
September,
2014